Eg Syntax: Raise Jr (would create 1 Jr of the person that created it,called a Bio Jr) skill (suggestion) should use 1/3 pl and ki
and that pl and ki should be put into the jr,max of 2 jrs at a time for obvious reasons,and if the person tries to create more than two the new ones summoned would just replace the old ones (aka the old ones would die as soon as the new ones are created)Jrs would function like anyother pet/servant.But unlike others they can be grouped.
Or a Majin control move
Syntax (majins only):Majinate (mob) would allow majins to control mobs weaker then thier pl,and or ki.
Lp:(really high) and you would not be able to get Vengence for mobs that are controlled this way
And a max of 2 mobs may be controlled at any time,the mobs cannot be grouped,and if at any time
the user tries to majinate another mob the oldest majinated mob will be released from their control.
Can only be used on the bodies of recently killed Mobs (not unique or boss mobs) and the mobs would
come back at half thier power when they were alive (lower hitroll and damroll by 25%).
Alternate Super Moves:
Bio-Kienzan Barrage (hits x5)
Half-Breed-Shining Sword Attack ( hits x7)
Majin-Planet Burst (x4) (extremly high dmg,depending on dex)
Mutant-Purple Comet Attack (x 6)(does more damage if grouped with other mutants) if grouped (x8)
Arlian-Death Dive (x8) costs %1 pl per use but inflicts more damage then Desert Dawn Slash
Android-Ascending Rush (hits x4)
Changeling-Chaos Assault (x6)
Demon-Phase Sword (x4) 100% accurate
I post more when i have more ideas,and trust me i will have more ideas.

