Skill Ideas (discuss)

Suggest any improvements or ideas here.

Re: Skill Ideas (discuss)

Postby Bonzie » Wed Jan 27, 2010 11:46 pm

How about a skill similar to Blood Zombie for Bios, Since Cell (not in mud) used CellJrs.
Eg Syntax: Raise Jr (would create 1 Jr of the person that created it,called a Bio Jr) skill (suggestion) should use 1/3 pl and ki
and that pl and ki should be put into the jr,max of 2 jrs at a time for obvious reasons,and if the person tries to create more than two the new ones summoned would just replace the old ones (aka the old ones would die as soon as the new ones are created)Jrs would function like anyother pet/servant.But unlike others they can be grouped.

Or a Majin control move
Syntax (majins only):Majinate (mob) would allow majins to control mobs weaker then thier pl,and or ki.
Lp:(really high) and you would not be able to get Vengence for mobs that are controlled this way
And a max of 2 mobs may be controlled at any time,the mobs cannot be grouped,and if at any time
the user tries to majinate another mob the oldest majinated mob will be released from their control.
Can only be used on the bodies of recently killed Mobs (not unique or boss mobs) and the mobs would
come back at half thier power when they were alive (lower hitroll and damroll by 25%).

Alternate Super Moves:
Bio-Kienzan Barrage (hits x5)
Half-Breed-Shining Sword Attack ( hits x7)
Majin-Planet Burst (x4) (extremly high dmg,depending on dex)
Mutant-Purple Comet Attack (x 6)(does more damage if grouped with other mutants) if grouped (x8)
Arlian-Death Dive (x8) costs %1 pl per use but inflicts more damage then Desert Dawn Slash
Android-Ascending Rush (hits x4)
Changeling-Chaos Assault (x6)
Demon-Phase Sword (x4) 100% accurate
I post more when i have more ideas,and trust me i will have more ideas. :twisted:
Bonzie
 
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Re: Skill Ideas (discuss)

Postby Bonzie » Mon Feb 01, 2010 8:44 am

More of an Area idea,
New Vegeta:
when requesting a saiyan char.have the requestor state whether their new vegetians or old vegetians(new vegetans belive that "Prince Vegeta" is king,and old vegetans think that the current king is king). Would offer a different variation of RP for those that are intrested.
This would also tie in to the Renegade Broly idea that i suggested on the board
you could have it activate almost like the Hildegarn event.You would be able to defeat regular Broly (non-ssj) then he would transform into ssj Brolly,and then the Renegade Broly event (featuring Lssj Broly).Since no one will ever be allowed to Rp as broly i figured that this would be a good comprimise to at least include him in.

A roving planet(one that does not sit still)Name: Kamore (can be changed) so that your distance to a location can actually increase or decrease depending on the planet itself.And this planet would adversely effect the others by increasing the strength of the mobs on each world.Unlike the mayko,you would be able to actually explore this roving planet,and kill mobs on it (suggested mob strength x5 of usual mobs) this would give higher lv players such as Chilly and Adramelech a place that they can go to and still recieve a significant amount of xp for thier efforts.This planet would act like a mayko star for all mobs on the planet that its currently orbiting,greatly increasing damage and pl of those mobs.And warnings could be issued Eg Warning(red): (Kamore) will be within (planets) orbit within (days).Letting all persons on that world know that it was coming.
Bonzie
 
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Re: Skill Ideas (discuss)

Postby Minosha » Thu Feb 04, 2010 3:57 am

I would like to have more reason to use tranquil song, being that it takes focus to use and is useless as soon as you attack. Maybe a switch to make it stay on even when attacked so that one could fight agro mobs easier or a stat boost of some sort.
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Re: Skill Ideas (discuss)

Postby Minosha » Mon Mar 01, 2010 4:57 pm

Since the damroll and hitroll raise, it doesn't seem as ridiculous to me to suggest new and revised hit/dam moves. So here it goes:

Battle Anthem/Battle Song
A song for the konatsu race that increases dam/hit roll and rage.

Group Energy Shield
I can see why it was taken out, but now that nobody is at the cap and it is going to be raised again, it doesn't seem a bad idea to give one or two races this ability again.

Growth Beans/Grapes of Wrath
A rare bean that gives the effects of Kyodika.

Frozen Fury
An icer buff(because they don't have many) that will give icers additional hit/dam.

Hasshukin
It seems like an ability that would be good on a konatsu irp, or atleast it seems like a good "ninja" technique to me.
Minosha
 
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Re: Skill Ideas (discuss)

Postby Minosha » Mon Mar 08, 2010 5:03 pm

Solar Flare should either have a shorter tick, or not be able to be used on the same player more than once in a certain amount of time. I say this, because I personally have been solar flared multiple times and if not for the fact that the person was spamming solar flare, I would have gotten away. I have no problem running blind all around the mud when solar flared, I just think there should be some change so that it doesn't completely disable you when someone wants to spam it.
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Re: Skill Ideas (discuss)

Postby Ozma » Mon Mar 08, 2010 9:08 pm

Solar Flare lasts under 1 minute and gives them 15 fatigue with each use. It can't be spammed forever and if they do spam it, they'll hit 100% fatigue and won't be able to flee. That's when you rush in for the kill.
Gangsta Kribby kills Kirby!

(>'.')>:= - - - - %(*.*t) ____
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Re: Skill Ideas (discuss)

Postby Gorthos » Mon Mar 29, 2010 4:57 pm

Here's one for races with regenerate.

Replicate - The character rips off a finger, tossing it on the ground, where a miniature version of himself forms. Could be done like raise dead, but the character takes damage every time he makes a replicate.
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Re: Skill Ideas (discuss)

Postby Traggs » Mon Mar 29, 2010 5:15 pm

I call him... Mini-Me!
Image
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Re: Skill Ideas (discuss)

Postby Minosha » Thu Apr 15, 2010 5:17 pm

canvasch wrote:rescue command.... remember this command..? example of how it works.
joe and larry are fighting.... joe is your friend... you type "rescue joe" and now you and larry are fighting... and joe is just watching the battle...
it's nice because sometimes the tank isn't taking damage and you can't always flee.[i]


I like the idea of this a lot, especially in lew of certain situations on blix trips or fighting super mobs. Let's say for some reason someone screws up and is sitting when the group goes into the next form of blix, with this command the whole group wouldn't get screwed.

And on the topic of everybody seeming to say demons should have a sword skill or whatever, why not give them a piercing skill instead because they have formspear? Only reason I say that instead is because we already have two races on mud that use slashing weapons no matter what. I honestly don't know why people want more weapon specialization on the mud though because all it does is limit the other races to what they can and will use.
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Re: Skill Ideas (discuss)

Postby Minosha » Wed Apr 21, 2010 4:56 pm

Formshield: like the create skills, but for a couple of the more shield oriented races(icer, arlian)
could be cool irp. i.e. Icer gathers cold and frost onto his hand that builds into a frozen shield.
idk, just a random idea.
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